Developers from the studio Grinding Gear announced the sequel to their “diabloid” at ExileCon in New Zealand. Initially, it could be a great addition to the original, however, over time, the authors decided to turn the update into a full-fledged second part.
The game has no release date yet, and beta will appear no earlier than the end of 2020. The sequel will include a new campaign of seven acts (the action will unfold 20 years after the events of the original), 19 new classes of Ascension and new armor and loot systems. In this case, the campaign of the original will not disappear anywhere – it can be passed optionally.
According to the developers, they could just add new acts to the game, but after version 3.0 it has become too long. The Path of Exile 2 campaign will lead the player to the same end game as the owners of the first part. Moreover, both games will receive engine updates, graphics and new skills. Microtransactions and all extensions of the original will be “integrated” into the sequel, as well as the progress of the players.
14 minutes of gameplay
Meanwhile, the original game on December 13th will receive another major update with many improvements and five end game bosses. The authors note that quarterly updates will be released despite the development of a sequel.
And finally, a mobile version of Path of Exile is under development. Grinding Gear is engaged in the game itself, and did not give it to a third-party company, as Blizzard did with Diablo: Immortal. The game promises a friendly monetization – without the ability to pay for gameplay benefits and time limiters. This version of Path of Exile does not yet have a release date.