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Valve has told about his VR-helmet and promised him a flagship game for the 2019 year

A kit with a headset, controllers and sensors costs a thousand dollars.

Valve began collecting pre-orders for its own Index VR-system, which became known at the end of March. She will be released on June 28.

The company launched the official website , as well as a page on Steam, where you can purchase all the equipment. In Russia, the purchase is currently unavailable.

Index will be compatible with all VR games on Steam, and by the end of 2019, the developers promise to release their own flagship title for it. Details about it are still unknown

Separately, a headset from Valve costs about the same as a competitor like HTC Vive – $ 500. However, a complete set of two controllers and sensors Base Station will cost a thousand. In comparison, a similar Vive Pro kit costs $ 1,399.

  • Complete Valve Index Kit – $ 999
  • Headset and controllers – $ 749
  • Headset – $ 499
  • Two controllers – $ 279
  • Base Station 2.0 – $ 149

At the same time, the updated set of sensors will also be compatible with Vive Pro, and the Index controllers and headset will work with the previous version of Base Station.

Headset Features

Two specially designed RGB LCD displays with a resolution of 1440×1600 are built into the Index VR helmet. Valve claims that they allow you to achieve greater image clarity than OLED.

They support a frame rate of 120 Hz with backward compatibility up to 90 Hz, and the “experimental mode” increases this figure to 144 Hz.

The specific FOV is not known, but Valve said the viewing angle for the average user will be “20 degrees greater than Vive.”

In addition, the lenses inside the helmet are specially angled – so they can be as close to the eyes as possible without loss of comfort.

The headset has special speakers that are not touching the ears. The developers claim that this allows you to achieve a more realistic sound, which seems to come from the outside world, and not from the user’s head

Controllers

The controllers, previously known as Knuckles, use 87 sensors each, tracking both the position of the hand and fingers, and the strength of the movements.

They are specially designed so that they can be worn rather than held – due to this device they can recognize gestures, including with individual fingers.

There are also three buttons on each Index controller, one trackpad and one stick. Their charge, according to the developers, is enough for seven hours of use.

Press reviews

Some journalists have already tried Valve’s VR headset and shared their first impressions.

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Author of the Polygon, you try the demo version Index No Man’s Sky said that the device is “solved many of the problems suffered by the virtual reality headset.” He drew attention to the high quality of the picture, as well as the convenience of the helmet, including for wearing over glasses.

Although it is difficult to compare this helmet with others only from memory, it seems to me that the picture on Index is much sharper than on Vive.

Even after I flew a spaceship for 15 minutes in a row, I did not feel nauseous. And I’m used to expecting this feeling even from the best VR games. In addition, the image was not as blurry as before.

Colin Campbell

Polygon Browser

The observer also praised the work of the controllers, which he tested in a special technical demo.

Over the course of a series of Portal-style tests, I was offered to shake hands with the robot, give it five, show the sign of “peace”, point somewhere with a finger and move the little finger.

I have to get a little used to the control, but soon I realize that you need to use your hands in the game in much the same way as real ones.

There is a small input lag, but this is the most intuitive system I have ever tried in VR.

Colin Campbell

Polygon Browser

The editor of the portal Ars Technica also noted the convenience and comfort of the Index, as well as its technical characteristics. However, he said that it is not yet known whether the Valve headset will become competitive in the market.

I’m constantly looking for a new “magic” in VR. And the last vivid impression on me was made by the wireless Oculus Quest at exhibitions.

Can Index with its sensor boxes, a wired helmet and hand-held controllers make me feel comfortable for several hours? Will he be able to captivate me with his own “magic”?

So far, there are no answers to these questions.

Sam Mahovech

Ars Technica Editor

Video gameplay in Valve Index

No Man’s Sky VR

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